PayLink Solutions wanted to expand its peer-to-peer payment platform into new markets with multi-currency support. Problem:The platform only supported one currency and lacked local compliance integrations. Solution: Results:
Retail & E-Commerce
Gamified Learning App for Language Skills
LinguaQuest wanted to boost user engagement and retention in their language learning app by making the experience more interactive and motivating. Problem:The language learning app saw low daily active users because learners lost motivation quickly. Solution: Results:
Virtual Reality (VR) for STEM Learning
BrightFuture STEM Foundation aimed to bring practical science education to underserved rural schools lacking lab facilities. Problem:Students in rural areas lacked access to science labs for practical experiments. Solution: Results:
E-Library & Resource Hub for K-12
Oakfield International School wanted to make its library resources more accessible and useful for both teachers and students in a digital-first learning environment. Problem:Teachers and students had difficulty accessing digital resources, and the physical library was underutilized. Solution: Results: